Developing Journey Castle Game to Increase Students’ Grammar Mastery: Research and Development
Research and Development
Abstract
The study was aimed to obtain the construct of the Journey Castle Game model for teaching and learning grammar for the eighth-grade students in Junior High School. The design in this study is research and development (R and D). The subject of this study was .30 students of a random school from SMPI Ibnu Mas’ud, SMP Mamba’us Sholihin, and SMP Anharul Ulum also six teachers for a random school in Blitar Regency. This study used a quantitative approach using a questionnaire and a qualitative by using interviews, observations, and documents. The process of developing the "Journey Castle Game" media as a learning medium. The study finding’s revealed; (1) the model of the journey castle game to increase grammar mastery for the eighth-grade students in high school students especially tenses whereas richer-developed consist of three tenses (simple present, present continuous, and simple past) with two guide books that are guide book for teacher, and guide book for students. (2) The developed “Journey Castle” game was valid, it proved by the result of media validators have a total score of 271 and the percentage is 82%. In the scoring criteria for the "Very Valid" Category, this value falls within the range of 81% to 100%. The media validators also provided comments and suggestions that are used to develop the media that has been generated
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